Session Start: Sat Jul 07 16:14:41 2007 Session Ident: #castlevania * Logging for #castlevania started [The party, having decided to travel to Misty Vale, plans its next move.] * Brute nonchalantly draws his greataxe for inspection and cleaning, finds it to be in pristine shape, and returns it to his scabbard, which accepts it effortlessly. "So, when do we leave?" Immediately, if possible. Does anyone know the way? Well, there's a harbor south of here where we can catch a boat to Misted Vale. The innkeeper said we could probably catch a carriage there, but I wouldn't mind walking, myself. If you'd prefer a carriage, though, we can go rent one. Do we want to see if the Church can send us there with its tele....thing? Hm. That might not be a bad idea either. Probably wouldn't hurt to ask. * Brute nods. That would be a very fast way to the harbor, I think. * Nyyx heads for the church! * Brute follows with enthusiasm! * Skip follows the group. [The party wanders back to the Pelorian High Temple.] [Guards stop the party at the gate.] "What is your business here?" * Skip steps forward. "We're on official church business. We need to meet with your priests." "Do you have any proof of that?" * Skip looks back at his comrades, "Do we?" * Nyyx eyes Brute. "Aren't you one of their guard? Do you have any sort of identification on you?" * Brute shakes his head. "I was a soldier, not a guard. They said I shouldn't bother with papers, as I'm no good with them anyway." * Nyyx sighs. "To the docks it is, then." "Wait a minute, are you Brute Servant of Pelor?" * Brute holds open the book hanging from his belt, displaying the front cover to the guard. "I am." "I've heard of you. I'll fetch a priest." [He enters the temple.] * Nyyx looks relieved. "Nicely done, Brute." * Brute beams at the party. "I'm famous. Who knew?" * Nyyx smiles. [Some minutes later, an elder priest approaches the party]. "Hello, Brute Servant of Pelor. What do you need?" * Brute bows to the priest. "We (he points to the party) are going to Misted Vale, but I think it's pretty far away." * Nyyx bows politely to the priest, but she lets Brute do the talking. "It is." "Maybe we could use that thing you used on me that got me here quick?" "Got you here quick? The gates?" * Brute nods. "If that's what they're called. They didn't explain it to me." "Well, we can certainly see. There are daily gates to and from the Vale anyway. Maybe you can tag along." [He beckons you to follow him into the Temple.] * Nyyx follows along. * Skip smiles and follows. [After some waiting and polite requests, the party is gated into the Misted Vale town square in the late afternoon along with a few merchants and a lower ranking priest.] * Nyyx thanks the proper people responsible for the gate before taking a look around. "Well, that was easy." Yes, thanks to you. That was a brilliant idea. * Brute checks himself quickly. "And all my parts are still here. That's good." * Nyyx laughs. "I agree." * Brute looks at Nyyx as if he were blushing. You can't tell for sure behind the helmet. [The party finds itself in the town square of Misted Vale. The squat architecture is punctuated by the occasional monolithic library or narrow tower. It is misting gently and the sky is overcast.] Well, then. I'm not used to working for the church. Should we be checking in with the church here first? An interesting place. What god does this town serve again? Boccob. God of magic. * A young man stands at the edge of the square, swathed from next to feet in dark brown robes, with lighter underrobes. His face is concealed from the nose up by an eyeless black cloth mask, with the eye of Boccob centered low on the forehead. He's standing clearly visible, and holding a large placard that says "Welcome, Natalia" * Brute tugs at Nyyx's shoulder. "Do you think he means you?" * Nyyx spies the masked man and blinks a few times. "Maybe. It looks like someone may have been expecting us." She approaches him slowly. * Skip stays close to his comrades, glancing from side to side for anything unusual. * Roland bows deeply and slides the placard away somewhere as Nyyx approaches. "Right on time, milady. I have already reserved rooms for you, as Boccob wills it. I am Roland of Boccob, and my services are at your disposal." A pleasure to meet you, Roland, and thank you. You are surprisingly well informed. There are a great many benefits to following the god of knowledge, Lady Natalia. * Roland turns and gestures down the street. "Our inn is this way." We have enough time for you to make yourselves at home before your appointment with the Contact. "It's a good thing we didn't go by boat! We would have been late for our appointment!" * Roland smiles broadly. * Nyyx seems amused, and she smiles at Brute. "Yes, that was a good choice. And something tells me the innkeeper pointed us in the right direction when he suggested that we start here." * Roland leads the way to an inn with a somewhat disturbing unlidded eye on its sign, labeled "The Unblinking Eye" * Nyyx studies the sign for a moment, memorizing it for her next journal entry, before entering the door. * Roland heads straight in and bows slightly to the innkeeper. "Their keys, sir?" "Of course, here you are." [The Innkeeper provides a set of keys to Roland.] * Roland gives one key to each of his guests. * Skip nods, "Thanks." * Nyyx takes her key. "Thank you." We have about fifteen minutes before our appointment before the Contact, if you'd care to get settled in. * Brute finds the room matching his key and deposits his traveling gear, but remaining armed and armored. * Nyyx drops off a few nonessential items in her room and returns to the common room. I'm ready. * Skip looks around the inn, "Me too." Very well. * Roland turns and sweeps out the door, but stops and holds it open for his guests. * Nyyx thanks Roland and steps out into the street. * Roland waits for everyone to exit, then leads the way straight to the Great Library of Boccob. * Nyyx follows. * Theodore follows reluctantly * Skip follows, staying close to Brute. [The party maneuvers down the broad cobbled streets, following Roland to the largest of the monolithic buildings set a few blocks from the town square.] So what can we expect from this meeting with the Contact of Boccob? The flow of information. And probably this informative. Hm. You undoubtedly have questions, and the Contact always desires more knowledge. * Nyyx nods. "But what doesn't he know already?" Very little, but when the Contact has questions, they are best answered sooner, rather than later. * Roland leads the party straight into the great library and heads unerringly towards the Contact. [The Great Library is a smoothly-cut rectangular prism of gray stone. The singe entryway leads into a long gallery stretching the length of the complex.] [Roland leads the party through a side passage, into several office sectors and private libraries and finally, to the service entrance to the Boccobite Contact's quarters.] * Nyyx takes note of the exterior and interior of the library as she follows along. * Roland opens the door and steps inside. * Nyyx enters the room behind Roland. * Brute follows the crowd. Guardian: "Have they been swept, Roland?" Everything has been taken care of, Guardian. There is nothing particularly threatening about them, aside from things common to all adventurers. Guardian: "Fair enough. People, please be aware that you are being afforded a great honor. It is respectfully requested that you do not discuss what you are about to see with anyone. Futher, it should go without saying that any offensive action or attempt to tamper with the Contact's self or chambers will be met with deadly force. Please enter when the door opens." * Nyyx nods. "Understood." [The door opens with a slight smell of ozone.] * Roland bows and gestures for the others to enter. * Skip enters with Roland. * Brute follows the party in. * Roland enters, padding along softly on slippered feet. [The chamber beyond is a perfectly circular room with a depressed center and a rotunda ceiling. Artificial smokeless lamps are hung from a ring anchored into the walls.] [Everything is smooth gray stone and dark metal.] [After everyone enters the chamber, the door closes and then locks into place with a slight hum.] * Skip is awestruck. "Amazing....." Boccob -is- the God of Magic, Sir Mudskipper. * Skip nods. [Slowly, the chamber begins to hum.] [Eventually, a figure of faint gray light blinks into existence hovering four feet above the depression.] [Over the next minute, the hum rises and the figure becomes opaque. Slowly the figure settles down to the floor and the hum returns to a whisper.] [The figure is a six foot humanoid in a long robe, wearing a mask. The voice is quiet and androgenous.] Contact: "Greetings. I am the Boccobite Contact." * Roland bows deeply before his Contact. * Brute shifts uncomfortably, first from the Contact's entry, and then from the silence. * Skip finally manages a weak, "Hello." "Greetings Roland of Boccob. Would your guest introduce themselves and tell us what they are doing in my city?" * Roland bows again. "Please, introduce yourselves." "I am Theodore, a diviner." "This is LIverwurst, my apprentice." * Roland give Skip a gentle prompt. * Skip regains his composure, "I am Murdock the Mudskipper, Night Watchman of the noble Panther Tribe." He looks at his comrades, "We're here for information." * Brute attempts quiet to fit the decorum. He thinks it's working. "I am..." he takes a deep breath and says, slowly, in one go, "Brute Servant of Pelor, Redeemed of All Evil by the Holy Church, Ward in the Care of Priests of the Church on Nine Storms in the Eastern Lands." He pauses, as if to make sure he said everything right, then takes a small step backward. **Nyyx waits for Brute to finish, "Natalia. Just, Natalia." [Charolette introduces herself and her role in protecting the others from harm.] Contact: "Well met. Information, is it? What do you need? We can accomodate one another, I am certain." Presently, we are searching for a man here in the north. A man who, they say, cannot die. Contact: "A man who cannot die? In the northlands? I will consider this. What else are you looking for?" We've been sent to investigate a number of other aberrations as well: a disturbance to the west, a plague in the south, a cult in the east, and a man named Alexander du Pre. Contact: "Aberrations. What do you mean?" Du Pre, for instance, can't be scryed. The cult in the east worships the Damacine Golem, part of which found its way to Kronenburg by du Pre's hand. Contact: "Du Pre? Do you know anything else about him?" He was in Kronenburg for a time, and he'd been planning on delivering a piece of the Damacine Golem to the vampire lord Gregor. We don't know too much else about him, but he fled the town the night before the Pelorite Inquisition arrived. Contact: "I see. What set you on this trail hunting 'aberrations'?" Skip, Theodore, and I originally began in Kronenburg investigating Gregor's castle, but the problem turned out to be much larger than we'd originally anticipated. All of us had different motives and were seeking different answers, but now we are together and hunt as a team. Contact: "And who is Gregor?" He is a vampire lord who had been terrorizing Kronenburg. As far as we know, he escaped the Inquisition and is still around somewhere. Contact: "Really. Priests hunting a vampire is a common thread." * Nyyx nods. Contact: "How do the Pelorians factor into all of this?" We were rounded up in Kronenburg by the Inquisition, and Pelor's Contact is now encouraging our investigations. Contact: "I see. Why?" One of our late team members was a priest of Pelor's church, and when he passed away, he did not return to Pelor. As far as I know, that's the main reason they took interest. Contact: "Did not return to Pelor. Where did he go?" My best guess is that he went to the demiplane Gregor created. Gregor had been trying to create some sort of alternate afterlife, and we may have been inadvertantly tied to it somehow through our contact with Gregor or his castle. Contact: "Demiplane serving as an alternate afterlife? The involvement of the Pelorians makes sense now." The plagues of the south were created by Gregor's command. Their purpose is to feed his demiplane with the dead. * Nyyx nods. The aberrations I mentioned earlier may all be tied back to Gregor, though we don't know that for certain. Contact: "I see. What is Gregor's full name. Does he have any aliases? If he has a demiplane, he is a magician. Do you know anything about his magical background?" He was once called Piotyr, I believe, and he was a priest of Pelor. He also once studied under a necromancer named Palanquin Hassad. Contact: "Piotyr is a Pelorian Saint of the last century. Hassad is a southern mage. I will consider him. What else can you tell me?" * Nyyx thinks. Gregor had been accumulating the living dead in his castle, claiming that they rose from their rest only because the afterlife no longer accepted them. One of such undead, Graycloak, was the one responsible for the plague in the southern jungles where Skip is from. Contact: "Do you know anything else about this 'Greycloak'?" He killed Lucas, the Pelorian priest who was our teammate, and we killed him with the help of Kronenburg's mayor and, surprisingly, one of Gregor's minions. Also, he was a mage of no little skill. Contact: "The current mayor of Kronnenburg is one Olaf Kleppen. We have his echo. Who is this minion?" He called himself "His Eminent Remains." Before the inquisition showed up, Gregor was trying to gain our favor. Contact: "What did he want from you?" He wanted our help in collecting souls for his afterlife, if I remember correctly. Deaths, caused in any way, whether natural or unnatural. Contact: "I see. What do you think of all of this?" It's hard to say without a more complete picture. * Roland whispers quickly to Nyyx. Contact: "That is prudent. What do you intend to do once you find this 'man who cannot die?'" I suppose it'll depend on what we discover when we find him. * Nyyx nods toward Roland after his whispered message. Contact: "I would request that in return for our assistance, you bring him to us." What if he does not wish to come? Contact: "That is not relevant." It sounds a fair request. Contact: "Continuing: a minor matter." [The Contact removes its mask, revealing the face of Olaf Kleppen.] "What has happened to Stephen Kleppen. Olaf's son was intended to the Acanisterium here. That event has not occurred and we have no explanation." * Nyyx 's eyes widen in surprise, and she almost takes a step backwards. "Mayor Kleppen." * Skip whispers, "Impossible." Contact: "No, more and less than Kleppen. He left an echo here when he left the Vale." His son is a vampire. Stephen, that is. He works for Gregor. * Nyyx blinks, not quite comprehending the Contact's statement. "An echo?" Stephen -was- a vampire. He didn't escape the demiplane when it collapsed. Contact: "I contain a sympathetic fragment of Olaf Kleppen from his time in the Vale. So, Stephen is deceased? As Olaf taken a replacement apprentice?" A replacement apprentice? Not that I know of. What kind of apprentice? Contact: "A magician's apprentice. Capable of basic spellcasting and ready to come here for training." Contact: "Otherwise, Stephen's space will go wasted." We know of no such apprentice. * Nyyx glances at Liverwurst. "Unless..." Contact: "Acceptable." "Acceptable?" Your apprentice is suitable training here. Contact: "I cannot identify this Graycloak. Hassad, however, is familiar." [The Contact replaces the mask for a moment and when it removes it again, the face is a fleshless skull.] "Regretfully, Palanquin Hassad has long since passed and ignored the offer of undeath." "Excuse me, but have you asked the apprentice whether it is acceptable with him?" Contact: "What apprentice? I stated that it was acceptable that Skip knew of no such apprentice. Another can be found in time." "Oh, I misunderstood." Contact: "Apologies." Contact: "We are aware of Hassad's interest in the undead, but no apprentice was ever sent here. It is likely the Gregor was trained in the field." * Nyyx nods. Contact: "We recall Hassad's interest in arcane cosmology and motive forces. Further, we recall the windswept wastes of his home in Rastin's Reach." Contact: "It is likely that Gregor was found in that region. However, that does not correspond to Piotyr's background." Contact: "He was a particularly poor member of our enclave, but very brilliant." I wish we could tell you, but we don't have any information on how Gregor and Hassad met. Contact: "Regrettable. We have no additional specific information on Hassad's research once he left the Vale. He likely died out in the desert." We found his tomb - or at least what was supposed to be his tomb - in Gregor's demiplane. Contact: "That is very strange, but the creator of a demiplane sets the characteristics." * Nyyx nods. We did retrieve a journal of Hassad's from the tomb, however, and it survived as a physical object even after we left the demiplane. Contact: "Did you? I would see that. Physical objects should be able to transition between a demiplane and our world." Theodore, do you still have that book? Contact: "Continuing: The man who cannot die." [The mask goes back to its face and when it is removed, the familiar face of Evelyn stares back at you.] Contact: "The violent sympathy I am detecting would indicate that you were near when Seeker Evelyn Deschain was killed earlier this year. She investgated the northern myths before venturing to Kronnenburg Castle and its rumored library." * Nyyx nods. "We were forced to kill her in the library." Contact: "During her investigation of myths concerning a wandering man who had been murdered on multiple occasions, she came across several reports from local constables." Contact: "I see. It is now irrelevant." * Nyyx nods again. Contact: "The constables had fought the same brigand on several occasions, defeating his band every time and sending him running with severe injuries including missing limbs. Yet every time, he would return at the head of a new band and try again, fully regenerated." Contact: "His motives were never determined." Contact: "Eventually, the man was captured, tried and hanged." Contact: "This did not stop him from later freeing himself and escaping the village, however." Contact: "The rogue is still at large. This is some three years past." Contact: "Similar attacks have resumed in the past year in the villages of the north. Particularly along the coast." Has the Vale had problems from this rogue? Contact: "None, unless curiosity is a problem." * Nyyx smiles. So farther north than the Vale. Contact: "Yes. I can provide map coordinates and a local contact." Thank you. That would certainly be helpful. Contact: "Then, do you have any other questions?" The plague...do you know anything about the plague? Contact: "I do not. My influence does not reach that far south, I am afraid." I see. The priests of Pelor say that it is spreading. It would be helpful if you could use your magics to find such knowledge. Contact: "I will try." Contact: "Anything else?" * Brute coughs. "You seem to know more than most people, maybe you know." Contact: "Yes?" "The people of my village disappeared not long ago. I was told it was a raid, but raids leave bodies." "I don't know if they're gone or just missing." Contact: "Where is your village?" "Near the water, where the storms are the worst. That's how it got it's name. I'm not great with maps, though, so I don't know where that is exactly. I used a Gate to get to p "...Providence, so I can't tell you from that, either." Contact: "I see. I will investigate raids on coastal towns. Hopefully, I will have an answer when you deliver the undying man." Do you have a name of this man? Or a description of his appearance? Contact: "I do not. Perhaps the village records have more." What mode of transportation would you recommend for getting their safest and quickest? Contact: "Magic." * Skip nods. Will you gate us there? Contact: "I cannot. We have no active links that far north." Contact: "Some form of pack animal, overland flight, or quadraped construct would be my choice. Dress for warmth." * Nyyx nods. "Thank you. We'll remember to do so." I have one last question, if you don't mind. Contact: "If that is all, Roland will accompany you, with your permission of course and I would like to see that book before you leave." Contact: "Yes, Skip?" We have heard rumor that something is wrong with the afterlife. Do you know anything about that? * Theodore hands the book over Contact: "Theodore, I will need you to hold the book before me. I cannot lift it." "oh... of course." * Theodore holds the book for the Contact [The Contact raises its hands before the book and chants a quick spell. Both the Contact and the book glow for several seconds. Theodore feels a slight stiffness and voltage locks his limbs into place. Then the glow and rigor subside and the Contact returns to its original stance.] Contact: "Now, where did you hear this rumor, Skip?" Gregor. Contact: "Then I would ask you to consider the source. I do not make a habit of trusting vampire mages." The problem with this... Lucas would seem to give greater weight to the rumor, however. But the demiplane was full of the dead. People who should have passed on to their chosen realms instead went to Gregor's. * Nyyx nods. "From what we've heard, though, the afterlife seems to work fine for just about everyone else." Other Pelorite priests who have passed have returned to Pelor, according to Pelor's Contact. Contact: "I see. I will consider this. Evaluating this and the book will require visiting dozens of echoes over the next few days." * Nyyx nods. Contact: "Then we are agreed. Good luck to you. I trust Roland knows the way out." [The specter fades.] [The door opens with a hiss of ozone.] * Roland leads the way back out of the great library. * Nyyx follows him out. * Skip follows Nyyx. Have you any questions for me? Not at the moment. I understand that you're coming with us to the northern village, though, so I'd like to know a bit about you, if you don't mind. Oh, I'm afraid there's not much to tell. I am called Roland of Boccob. I was pledged to the church at an early age, trained as a healer, and I show an unhealthy aptitude for divination, according to my superiors. unhealthy? I, ah, revealed things that they'd rather not have revealed. Ah. So you more talk too much Information wants to be free. We don't follow Wee Jas, after all. Boccob sees fit to bless me with the motive and means to gather information, and I take the opportunity to make use of it, that's all. * Nyyx smirks slightly. "I could tell from our initial meeting." We could probably give you a more proper introduction of ourselves, but I suspect that you already know everything worth knowing. * Roland gets an impish tone in his voice as he says, "Boccob doesn't care how the information is used, and he enjoys a good joke as much as the next trickster god. Sometimes people forget that." And while I know a fair bit about you, it's hardly enough to sate my curiosity. * Brute wraps his arm around Roland. "Too much talking. We can talk more on the way. We need transport and warm cloaks. I dun think that we can make cloaks and oxen from information, so lead us to stores for each." * Nyyx laughs and pats Brute on the shoulder. "All right. Let's take care of that business first, then." Very well, business before pleasure. Brute is a man of few words, Roland of Boccob. So when he talks, we listen. Would you prefer convenience magic, or nonmagical solutions? * Brute taps the book hanging from his belt. "Is mostly my old captain talking. I dun have much good to say on my own." * Nyyx shrugs. "I don't have a particular preference." I'm not particularly fond of cold weather, so the faster we return to warmer climates, the better by me. Very well, then. Magic first, then we can outfit everyone else. [End Session, I believe...] [Yep, end session.] Session Close: Sat Jul 07 23:07:41 2007